Current Issue : April - June Volume : 2013 Issue Number : 2 Articles : 4 Articles
More and more games today try to adjust their gameplay to fit individual players; however, little work has been carried out in the\r\nsame direction towards game presenter characters. Game commentary should take into account players� personalities along with\r\ngame progress in order to achieve social player-adapted comment delivery that boosts the overall gameplay, engages the players,\r\nand stimulates the audience. In our work, we discuss a framework for implementing artificial game presenter characters that are\r\nbased on game actions and players� social profiles in order to deliver knowledgeable, socially oriented comments. Moreover, the\r\npresented framework supports emotional facial expressions for the presenters, allowing them to convey their emotions and thus\r\nbe more expressive than the majority of the commentary systems today.We prove our concept by developing a presenter character\r\nfor multiplayer tabletop board games which we further put under usability evaluation with 9 players. The results showed that\r\ngame sessions with presenter characters are preferred over the plain version of the game and that the majority of the players enjoy\r\npersonalized social-oriented comments expressed via multimedia and emotions....
With games continuously and rapidly evolving to become more complex and sophisticated in their nature and implementation.\r\nThere is a fundamental need to sustain and deliver a similarly advanced, realistic, and engaging experience for the player. The\r\nimplementation of ââ?¬Å?emergenceââ?¬Â within games as providing an effective means to sustain this engagement in conjunction with\r\nsome form of action recognition mechanism for its support.More recently, games have made much of the ââ?¬Å?adaptiveââ?¬Â mechanisms\r\nthat tailor the player experience during the game, but much of this appears to be implemented by merely making the game harder\r\naccording to the success of the player. Some go further than this by incorporating adaptive AI that change agent tactics to suit the\r\nplayerââ?¬â?¢s style of play.Whilst these are clearly advances in the approach to providing a player-centric experience to engage the player,\r\nthe basis and transferability of these approaches is open to question. Here we propose a limited flavour of ââ?¬Å?emergenceââ?¬Â which can\r\nbe used to support an adaptive game mechanism and so present players with different gameplay experiences based on their actions\r\nwithin the game....
Supporting collaborative activities among the online players are one of the major challenges in the area of Massively Multiplayer\r\nOnline Games (MMOG), since they increase the richness of gaming experience and create more engaged communities. To this\r\ndirection, our study has focused on the provision of services supporting and enhancing the players� in-game community and\r\ncollaboration activities. We have designed and implemented innovative tools exploiting a game adaptation technology, namely,\r\nthe In-game Graphical Insertion Technology (IGIT), which permits the addition of web-based applications without any need\r\nfrom the game developers to modify the game at all, nor from the game players to change their game installation. The developed\r\ntools follow a design adapted to the MMOG players� needs and are based on the latest advances on Web 2.0 technology. Their\r\nprovision is performed through the core element of our system, which is the so-called Community Network Game (CNG) Server.\r\nOne of the important features provided by the implemented system�s underlying framework is the utilization of enhanced Peer-to-\r\nPeer (P2P) technology for the distribution of user-generated live video streams. In this paper, we focus on the architecture of the\r\nCNG Server as well as on the design and implementation of the online community and collaboration tools....
This article describes how teachers of the Hindi language can diversify their lessons when teaching\r\nlanguage to one or two-year students. The research is all about the usage of linguistic game, Sudoku, in\r\nHindi lessons. The article from which we have made a start is titled ââ?¬Å?Learning to Hypothesize with\r\nConfidence through Sudoku Game Playââ?¬Â. It was written by Y.L. Teresa Ting, a teacher of the University\r\nof Calabria (Italy). The Hindi version of this game aims to stimulate interest among students in the study\r\nof complex grammar of the Hindi language, especially mastering the skills of using postpositions, which\r\nare not in their native language. This game is suitable both for a self-study student and a linguistic\r\ngroup....
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